TAKE-TWO Interactive

Overview
Worked under Take-Two Interactive's established studio, Intercept Games, to help design the UI and iconography for Kerbal Space Program 2 (KSP2). I helped redesign the UI from the original KSP to enhance the user experience for the newer game as well as designed the visual language and collaborated closely with other UI/UX designers.
Key actions and information weren’t always easy to find, especially during more complex moments of gameplay
Visual hierarchy was weak, which made important elements compete instead of guiding the player
The UI felt more utility-driven than player-driven, with little feedback or personality
There was an opportunity to make the UI more stylized while improving clarity, flow, and overall usability
Created a cohesive visual language that seamlessly integrated into the UI, enhancing the game's aesthetic and usability.
Redesigned the UI from the original game, focusing on improving user experience and visual
clarity
Collaborated with UX Designers to ensure the UI was intuitive and engaging for players
Contributed to the development of iconography, menus, and HUD elements that aligned with the game's theme and style

















