big games

Overview
As a visual designer at BIG Games, I worked across the Pet Simulator franchise creating high-volume UI and visual assets for Pet Simulator X, Pet Simulator 99, and Pets Go. My role involved designing icons, item art, event visuals, skyboxes, and UI systems that matched the series’ playful, high-readability style. I collaborated closely with the team to support rapid live-ops updates while maintaining a cohesive visual language across all titles.
The team needed a designer who could deliver consistent, polished visuals at a fast live-ops pace
Existing assets lacked stylistic cohesion and varied in readability
No unified visual style guide existed to keep assets aligned across multiple games
Built a scalable, cohesive visual language for icons and UI systems.
Standardized silhouettes, gradients, lighting, and material treatments.
Designed modular, reusable UI components to support faster updates.
Delivered high-volume assets weekly while maintaining brand consistency.
Improved communication and asset flow between design and development teams.





















