Available for the project

Available for the project

Est.2019
Shape
Shape

big games

Client:

BIG Games

Client:

BIG Games

Client:

BIG Games

Role:

Visual Designer

Role:

Visual Designer

Role:

Visual Designer

Service:

Icons, Skyboxes, 3D Assets, etc.

Service:

Icons, Skyboxes, 3D Assets, etc.

Service:

Icons, Skyboxes, 3D Assets, etc.

Year:

2021 - 2025

Year:

2021 - 2025

Year:

2021 - 2025

Project Image

Overview

As a visual designer at BIG Games, I worked across the Pet Simulator franchise creating high-volume UI and visual assets for Pet Simulator X, Pet Simulator 99, and Pets Go. My role involved designing icons, item art, event visuals, skyboxes, and UI systems that matched the series’ playful, high-readability style. I collaborated closely with the team to support rapid live-ops updates while maintaining a cohesive visual language across all titles.

Problem
Problem
Problem
  • The team needed a designer who could deliver consistent, polished visuals at a fast live-ops pace

  • Existing assets lacked stylistic cohesion and varied in readability

  • No unified visual style guide existed to keep assets aligned across multiple games

Solution
Solution
Solution
  • Built a scalable, cohesive visual language for icons and UI systems.

  • Standardized silhouettes, gradients, lighting, and material treatments.

  • Designed modular, reusable UI components to support faster updates.

  • Delivered high-volume assets weekly while maintaining brand consistency.

  • Improved communication and asset flow between design and development teams.

icons
icons
icons
2025
3d objects
3d objects
3d objects
2d animations
2d animations
2d animations
skyboxes
skyboxes
skyboxes